How do users perceive and engage with 3D environments on 2D displays, especially in the context of VR and A?I? Interestngly enough, there exist an interplay between the classic optical illusions we are normally confronted in psychology, and how it directly connects to the core foundations to rendering “optical illusions” which gave rise to the idea of a 3D in 2D plane by the use of clever depth designs, and our brains natural instinct to simply believe the distortion and act it is a 3D environment. This is the very foundations that pinpoints 3D environments in computers, rendering in a 2D plane (i.e, a monitor!), and now its use cases in Virtual Reality and Augmented Reality.
This area studies how humans perceive space and depth in different environments. In the context of VR/AR and 3D rendering on 2D screens, it examines how the brain interprets these flat images as three-dimensional spaces. In summary, while aspects of perceptual psychology, computer graphics, and other fields are integral to understanding VR and AR, HCI provides a comprehensive framework that encompasses these diverse elements, focusing on the interaction between humans and these advanced computer systems. It's a field that can holistically address the technological, psychological, and practical aspects of creating and using 3D environments on 2D displays in the context of VR and AR.
In summary, the sub-topic of Spatial Perception and Illusion in Virtual Environments within Perceptual Psychology and HCI is a precise way to address the fascinating ways in which our brains process and adapt to the illusion of 3D spaces created on 2D screens. This focus provides a comprehensive understanding of the interplay between visual perception, cognitive processing, and the design of virtual environments.